Emissive lights: Small glowing lights on various parts of all ships.
There are 25 total colors available, with 'Snow White' and 'Crimson' unlocked by default with the starting ship. New ship colors are found as rare loot from containers & enemies, or by buying a new ship with colors that have not been unlocked yet. Paint job: colors can be used to customize three separate liveries along with their finish (standard or metallic) and roughness."Raptor" indicates the stilted wings of a Striker, "F" indicates the body type and "8" the engine type.Īll ships can currently be customized with paint jobs, emissive lights (their color), and decals. The above picture shows a ship called "Raptor-F8". The ship names consist of a name for the ship subclasses wing type, a letter for it's body type and a digit for the engine type. Ratings: Firepower, Precision, Structure, Resistance, Utility, Repair.Abilities: Ultimates, Specials, Passives.Gunship - The Gunship is equipped with the double amount of guns and offers an automated turret firing projectiles at your enemies.Įach ship has a unique set of stats and attributes.Think “shoot first, ask questions later…" Bomber - The Bomber is a missile and mine specialist with access to unique explosive weapons and warheads.Heavy fighters are slow and clunky, but compensate with tough defenses (despite lack of a shield) and heavy, high-damage equipment. Striker - Close combat specialist with high boost speeds.Sentinel - Buffs specialist with shield damage reduction.Interceptor - Superior handling of weapon energy.Medium fighters are versatile all-rounders, with average agility and defenses. Vanguard - the Vanguard is a lightweight, maneuverable reconnaissance starfighter with a high emphasis on speed, mobility, and defensive measures.Scout - Low profile, long range combat specialist.Light fighters have weak shield and hull, but compensate with high agility. Each class of ships has a unique playing style, each with access to different types of equipment.